INTRODUCTION
Good day! Many of you perhaps
already know who I am, but for those who only happen to click my link, I am
Jasper Andrew Adjarani. You can call me Jasper for short. I believe that you
are reading this at the moment because you and I share something in common – we
both are addicted to Tetris Battle
in Facebook. Tetris Battle, which originally
stemmed from the famous Tetris Friends,
is perhaps the most popular game now in the social networking site with more
than 12 million players. And notice
that the number just keeps on growing every day. So I decided to write a little
guide about the game for both beginners and intermediates alike. Don’t get me
wrong. I’m not doing this because I got credentials and stuff like that, or I
am better than you. I’m writing this to share what I know about the game which
may be useful on your part. So much for my introduction, let’s begin...
1. THE BASICS
By basics, I do not mean how
to move your pieces to the left or to the right, or the difference between a soft
drop and a hard drop. What I mean by basics are the basic strategies behind the
game. Like any other game, Tetris Battle maybe just for fun or a past-time for
some, or it can be a strategic and serious game for others. In this guide, we are going to tackle about
the strategic and serious part of Tetris Battle. Take for instance the
sport basketball. Many know how to shoot and dribble, but among them, only a
few really know the proper and strategic way of doing it. In Tetris Battle, the
same principle applies.
Some of you will perhaps argue
with me right now that sending lines to your opponent is only secondary. What’s
important is knocking him or her out. As we all know, in Tetris Battle, you do
not win by your lines sent. You win by the number of your knockouts (how many
times you knocked out the opponent). You can have only 30 or so lines sent, and
your opponent has, say, 80, but if you get a knockout and he or she does not,
you still win the game. The only
time your lines sent matter is when you and your opponent’s knockouts are at
par. Well, that’s true. But one critical yet obvious factor about knockouts that
most of us often forget is that it is
interdependent with your lines sent. Of course, it is impossible to knock an
opponent out without sending lines, unless he or she is the one knocking
himself or herself out. Simply put, a
high lines sent assures you a knockout, and a high number of knockouts is a
result of a high lines sent. Both are inseparable.
By removing a line on your
game board, you send a line (called a concrete
line) to your opponent. But how does this actually work? Many of us once
thought or perhaps are still thinking that the number of lines you remove on
your game board is the same number of lines you send to your opponent. This is NOT the case in Tetris battle. To
illustrate, the number of lines you remove and the number of lines you send is
related in the following manner:
Illustration 1.1
Number of lines removed
|
Number of lines sent
|
1 (one)
|
0 (zero)
|
2 (two)
|
1 (one)
|
3 (three)
|
2 (two)
|
4 (four)
|
4 (four)
|
Putting aside the concept of
combo and the rule on successiveness (which we will tackle in awhile), and
assuming the manner you remove lines is done normally (without doing spins,
e.g. T-spins), experience will tell you that the above is true.
This is perhaps the most fundamental concept in Tetris
Battle, and it is what gives power and advantage to various gameplays such as
four-wide, three-wide, two-wide, and even one-wide. Everyone of us know that
the reason why we do a high building on the first few seconds of the game
before sending lines rather than
building low and sending lines immediately is because we want to utilize this
technique. Do you know: Because of combo, you can send four lines
to your opponent even if you are only removing one line on your game board.
Doing a combo also assures you a knockout as far as our experiences are
concerned. But how does this technique technically work? Some of you may ask “Which is better, removing one line at a
time as you proceed with the technique, sending a low number of lines to your
opponent at first but reaching a 10-15 combo, OR, doing a triple, a double or
even a TETRIS as you combo, giving you a line sent advantage on the first few
phases but making only a 5-7 combo?” These questions are what we want to
answer as we move along.
The relationship between the
number of your combo and the number of lines you send is very much related to
the previous table (Illustration 1.1)
regarding the relationship between lines sent and lines removed. This relationship
is illustrated in the following table:
Illustration 1.2
Number of Combo
|
Number of Lines Sent
|
0
|
0 + Relationship
in Illustration 1.1
|
1
|
1 + Relationship
in Illustration 1.1
|
2
|
1 + Relationship
in Illustration 1.1
|
3
|
2 + Relationship
in Illustration 1.1
|
4
|
2 + Relationship
in Illustration 1.1
|
5
|
3 + Relationship
in Illustration 1.1
|
6
|
3 + Relationship
in Illustration 1.1
|
7 Onwards
|
4 + Relationship
in Illustration 1.1
|
What is the picture I'm trying to paint in your head?
So, if you do a Tetris
(which removes 4 lines and also sends 4 lines based on Illustration 1.1), and
you are on your 4th Combo, that sends a total of 6 (4 +2) lines to your
opponent. Therefore, it follows that from this theory, you can actually send 8
lines to your opponent on a single drop by performing a Tetris on your 7th
combo. That’s just two lines short of
the lines sent you get when you do a perfect clear. Another fact we can derive from the above table
is that just by reaching a 7-combo, you send a minimum total of 16 lines to
your opponent. Sixteen lines in just
about 5 to 7 seconds. That’s a lot of lines in just a short period of time,
and experience will tell you that 16 lines are sufficient to knock out the
opponent (By the way, the height of the game board in Tetris Battle is 20
lines). Doing just five 7-combos in one game results to a minimum total of 80
lines. Now that’s ownage.
Based on these facts, we can
conclude that doing a Combo in Tetris Battle is one of the most important
things one has to learn in order to knockout the opponent and ultimately win. With the inclusion of bombs, Combo-ing
becomes a deadlier weapon than most actually think. The manner of doing this strategy already
depends on the user. Of course, there are ways on how to utilize the technique as
what I have mentioned. We will tackle this
later when we talk about various gameplay styles as we move along.
Click the link below if you want to learn more.
The Rule on Successiveness
http://allabouttetris.blogspot.com/2012/01/rule-on-successiveness-b2b-rule.html
I would really appreciate if you'd post a comment, a feedback, or any suggestion or criticism. I would gladly reply to it and take it into consideration. :)
Click the link below if you want to learn more.
The Rule on Successiveness
http://allabouttetris.blogspot.com/2012/01/rule-on-successiveness-b2b-rule.html
I would really appreciate if you'd post a comment, a feedback, or any suggestion or criticism. I would gladly reply to it and take it into consideration. :)